Violence in E-Rated Video Games

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منابع مشابه

Violence in E-rated video games.

CONTEXT Children's exposure to violence, alcohol, tobacco and other substances, and sexual messages in the media are a source of public health concern; however, content in video games commonly played by children has not been quantified. OBJECTIVES To quantify and characterize the depiction of violence, alcohol, tobacco and other substances, and sex in video games rated E (for "Everyone"), ana...

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MEDICINE AND THE MEDIA Violence in E-Rated Video Games

CREATED IN 1994, THE ENTERtainment Software Rating Board (ESRB) rates video games according to the categories listed in the BOX and using content descriptors, which game manufacturers display on the game box to inform consumer choices. Analogous to the G rating of films, the E rating (for “Everyone”) of video games suggests suitability for all audiences, but the E rating does not mean violence-...

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Violence in teen-rated video games.

CONTEXT Children's exposure to violence in the media remains a source of public health concern; however, violence in video games rated T (for "Teen") by the Entertainment Software Rating Board (ESRB) has not been quantified. OBJECTIVE To quantify and characterize the depiction of violence and blood in T-rated video games. According to the ESRB, T-rated video games may be suitable for persons ...

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Violent Video Games Increase Aggression and Violence

Distinguished Senators, ladies, and gentlemen. I am Craig Anderson, Professor of Psychology and Chair of the Department of Psychology at Iowa State University. I have studied human behavior for over 25 years. My first research publication, in 1979, concerned one potential contributing factor in the outbreak of riots. My first publication on video game violence appeared in 1987. Next month, the ...

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Violent Video Games, Delinquency, and Youth Violence: New Evidence

Violent video game playing is correlated with aggression, but its relation to antisocial behavior in correctional and juvenile justice samples is largely unknown. Based on a data from a sample of institutionalized juvenile delinquents, behavioral and attitudinal measures relating to violent video game playing were associated with a composite measure of delinquency and a more specific measure of...

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ژورنال

عنوان ژورنال: JAMA

سال: 2001

ISSN: 0098-7484

DOI: 10.1001/jama.286.5.591